![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp5j87S3kzWvIV85tUZsJdd3O3XF4cOlWNsc3uf0lsi2rB0ovE8hgNuxSmGora6E7Ej-uMjMa5bb0GtktZoFVLWD5Mm_FiA8agpyIPbFPXYFPwUUuffwg1hJUdFyAXFnsTYJYqfD0earnV/s400/Building.jpg)
Here is an image of what i am working on at the moment. I have had a few re-tries on this especially when it comes to texturing, throughout developing the building (of which there are more this is just the first) i learned the importance of utilising Zero too One texture space to maximise the detail on my textures. The Diffuse texturing was created using Photo shop, I used Crazy Bump for the normal mapping.
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