![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7rWSocfcI8GowbcXV4mae5UO3iLJu3vg4Gq-FeHPz_WfySw-IoVvEnvQC_CR3hCfsXItVabIHAFtF2shIM0BIyipeLdn-tCpa5eojEKY0sO8zQcgIZ7SmlKZguxvI-7SC8wmNUPnLdsJP/s400/render2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihL17zYqfwR7GnkM3KIISL-FsSGH3-e4ZmiIkpRcyHpwgVEjQelMaI4n6FP0ij644QowAbxrnZjRGQxPTATdD039L3_BwUM7MSs6Kv1Y8wL_3wYq_b_28-u3oV3_DjrRW4rxUDJP9-z051/s400/Render1.jpg)
This is a simple ammo crate i have been creating in 3DS Max. Again the modeling is simple and i ve hidden some unfinished geometry. Again ive been focusing on texturing for this project! I ve been fiddling around a bit more with my texture sheets!
I’m Rik, a Second Year Computer Games Design student studying at Huddersfield University. I should probably start off by saying I love computer games, but I suppose that’s pretty obvious! Usually you will find me mucking around in 3d Studio max and Zbrush, although I also enjoy the great outdoors (believe it or not)! That’s me in a small bite size nutshell!
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