![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzGaiXM9P6alBCqyTW8ZY7NkTk3LfzW8pP3Sn5T3Xxcd9MqbYhVjkfm3__kdKKVbA_jnXDXrGI4U9-0kXMFsbHYMljTGi3v19PUuBTOTMbEZKPy9QXBevgr-2j-PryyeJN7qnS3yljWI5m/s400/huh.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8eWaYpp48gHqcZPdnF6Xa3yboCWQrtmnyTIIuCmrukOZleYdV0YgrJWlOM9d_psMgBh8EFDoa2zxrYAl7gXBLc-lBX4ejtT9JS5oEJBYVVZ0HxnBp8YoETQzxiNg-nFjrFiKZ5anB0F_r/s400/happy.jpg)
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After finishing the base head mesh, ive decided to give this guy some expressions using morph targets. As this i my first attempt the arnt that great, but its a start!
I’m Rik, a Second Year Computer Games Design student studying at Huddersfield University. I should probably start off by saying I love computer games, but I suppose that’s pretty obvious! Usually you will find me mucking around in 3d Studio max and Zbrush, although I also enjoy the great outdoors (believe it or not)! That’s me in a small bite size nutshell!
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