![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRKll7b6-4MfgBqZAG8gSBu0aeWGUkuAdVBrCtbDWLtcWr1gugiXJYBhyphenhyphenCHXS2KE86SLW0ggKG-w8_RFL82bDwVgKzs6v85UZvle9lTR0TC_OyrcleT3zCJUiVqLcflZ7dRMZS_l-ZioHW/s400/Render_1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ3zzE3bl0JKJh_evgjIPEYSbenP08sgzM5gpkWy3E6-d59NXIcCqATb96B77jo-keSNk6tO7vr_8B-0a8igft8Q_oQ874JgIRdFF-lwKvpcbnBOMvWIsF8pbse__4ncr1VMMMVih-3X4k/s400/Mpas.jpg)
Here is a quick oil drum ive been working on to practice Unwrapping uv's with sepcular, diffuse, and Normal bump maps. Its the first time i've properly painted textures in photoshop, its not perfect by any means!
I’m Rik, a Second Year Computer Games Design student studying at Huddersfield University. I should probably start off by saying I love computer games, but I suppose that’s pretty obvious! Usually you will find me mucking around in 3d Studio max and Zbrush, although I also enjoy the great outdoors (believe it or not)! That’s me in a small bite size nutshell!